OpenRoads Designer l
This training course guides you through an OpenRoads Designer (ORD) roadway workflow using terrain models, civil geometry, dynamic profiles, creating templates, corridor modeling, dynamic sections, volumes, plottable sections, plan and profile creation as well as proposed terrain model creation. This same description applies if you are upgrading from previous version of the software, except when we teach the class for existing users, we skip the template creation and only cover the changes.
Civil Engineers and Designers who want to apply OpenRoads Designer to corridor-type projects.
To be successful, students should aready know the basics of MicroStation (or ORD drafting), which are not covered in this training class. A familiarity with Civil terms and concepts is also a must (i.e. alignments, cross sections, profiles).
Upon successful completion of the training, you will receive a certificate awarding you 28 contact hours of professional development.
We’re now offering our same great training classes via Zoom! We bring you the next best thing to in-person training complete with a workbook, in-depth lectures with Q&A, lab activities, and private consultations with the instructor. Check them out!
What you’ll learn in our ORD training
The User Interface
OpenRoads Designer (ORD) has MicroStation CONNECT built in, so you have access to all the MicroStation tools as well as the ORD tools. Here, the new ribbon interface is covered in-depth including how to access all the tools for drafting as well as design including shortcuts.
Terrains are the new DTMs. In this section, you’ll learn the ins and outs of accessing and utilizing these surfaces. How do you view contours? How to you add a boundary? How do you use a terrain when it's in a reference? All valid. All covered here.
In order to create corridor models, you need to start with a horizontal alignment. Here, you’ll get your first look into civil geometry which allows you to create smart (or ‘ruled’) alignments with MicroStation type tools. Setting stationing, modifying, checking or designing with AASHTO criteria - we’ve got your workflows here.
Vertical geometry is created directly on a dynamic (or temporary) profile. Using tools similar to the horizontals, you'll build a vertical alignment and use the handy table editor to make changes.
Templates are the typical sections of the corridor modeling world. Here, you’ll learn to drag and drop pre-defined pieces of a typical to form the template. But what if you need to start from scratch? That's covered too where we get into the different types of components, constraints, cut and fill end conditions, etc. and before you know it you’ll have a complete template you built from scratch.
Corridors are where everything starts coming together - terrains, horizontal and verticals and templates are brought together to build a 3D model of your desired corridor. It's all interactive and you'll even be able to evaulate on the fly using dynamic cross sections.
Here, you'll learn how to calculate superelevation using AASHTO criteria and apply it to your corridor. If you prefer to do your own calculations, you can use the superelevation commands to import a text file.
Change is inevitable. Prepare yourself by learning to use multiple templates, point controls and parametrics to adjust your corridors. There are pros and cons to each method and times when one is required over the other. Here you’ll find out how to negotiate the differences.
Cross Sections and Volumes
ORD contains multiple methods for computing quantities. You’ll explore those methods in this section and then create cross sections and generate the sheets for plotting. There are also different methods of annotating and you’ll be learning them so you can annotate your sections in batch or individually.
Plan and Profiles
Sheets are generated for plans and profiles using the MicroStation Design > Drawing > Sheet model approach. In this section, you'll use this method to lay out your sheets, match the profiles to the plan sheets and set them up for plotting.
The corridors you build can be used to generate proposed terrains. Different methods are explored so that you can choose which is best for your situation.